A relatively simple chase scene. Everything, except the bad sound design, is made in Blender.
Every object in the scene, exept the eyes, are using self-made shaders.
One of the first projects that I actually am proud of.
the backrooms
A backrooms-inspired render, initially inspired by the backrooms
and CGMatter.
The textures are from the backrooms and the compositing is inspired by CGMatter, but heavily reworked by me.
The final scene-file for the video seems to be lost, the download is an earlier version.
lethal company-esque
A render inspired by the game lethal company.
Currently the most amount of work I have put into a project that I have actually finished.
Everything is made in Blender, except the sound design. Everything is made using shader nodes.